![]() ![]() The main focus will be on Diana as I believe she has the best carry potential out of these units. They specialize in buffing Ability Power, meaning they are mostly magic damage carries. After the first ally Dragonslayer scores a takedown on an enemy with at least 1400 maximum Health, all allies gain additional Ability Power for the rest of the round.Ĭhampions: Trundle, Pantheon, Diana, Mordekaiserįirst Impressions: Dragonslayers are an interesting trait. Dragonslayerīonus: Dragonslayers gain bonus Ability Power. Players will need to test the specifics of the loot table, but I’m sure there will be innovators working at it from the start of the Set. Draconic is the new trait that allows you to gain loot throughout the game. In Hyper Roll, dragon eggs hatch a lot faster.Ĭhampions: Udyr, Sett, Ashe, Zyra, Heimerdingerįirst Impressions: It wouldn’t be TFT without a trait like Space Pirates or Fortune. The bigger the egg, the longer it takes to hatch, and the rarer the reward. ![]() Draconicīonus: At the end of each player combat, gain a dragon egg on your bench. This means you could potentially run 3 offensive items on your main carry if the Dawnbringer heal is enough to keep them alive. When this heal occurs, all allied Dawnbringers gain 10% bonus damage.Ĭhampions: Gragas, Kha’Zix, Soraka, Nidalee, Riven, Karma, Garenįirst Impressions: Dawnbringers are an interesting trait in that they provide a pseudo Guardian Angel effect with their healing. Dawnbringerīonus: Dawnbringers rapidly heal some of their maximum Health the first time they drop below 50%. You could use Coven as a supporting trait to beef up your main carry assuming you can position your carry in the middle of your Coven. One important thing to note is that this trait doesn’t necessarily have to buff a Coven unit. Covenīonus: At the start of combat, the Champion nearest to the center of your Coven Champions is chosen as the Coven Leader, gaining 50% bonus Ability Power.įirst Impressions: This is another trait that relies a lot of positioning. You will need to split your ideal items across 3 units and not use other items if you want to guarantee what items the Abomination has. This means you can’t stack all your items onto one Abomination and have ideal items every time. One important thing to note is that the Abomination takes items from the three closest Abomination units. Abomination seems like a very nice trait to have in the game as strong hyper carry units like the Abomination will be able to use defensive items very well. The Monstrosity will also receive a random copy of an item from each of the three Abomination Champions nearest the grave when combat starts.įirst Impressions: Mech-Pilots are back in a spookier form with Abomination. The Monstrosity gets bonus Health and Attack Damage based on allied Abomination units’ Star Levels. Abominationīonus: When 3 allied Champions have died, the Monstrosity will awaken from its grave. To view the updated numbers for the Origins, check out our Synergy Page for in depth info. With the cheatsheet as a guide, let’s go into each trait starting with the Origins. Click on the graphic to zoom in! New Origins
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